| Tearaway Unfolded (Official Thread) | |
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NoelX2 Final Boss
Stature : 91 Playing : SF3
| Subject: Tearaway Unfolded (Official Thread) Tue Aug 12, 2014 5:20 pm | |
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Mecha Certified IGN Reposter
Stature : 194
| Subject: Re: Tearaway Unfolded (Official Thread) Tue Aug 12, 2014 5:27 pm | |
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2Sugoi2Die Anime_Desu
Stature : 242 Playing : Conception II: Making Babies
| Subject: Re: Tearaway Unfolded (Official Thread) Tue Aug 12, 2014 8:12 pm | |
| I finished playing Tearaway on Vita and it turned out a lot more fun then I expected. | |
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Archduke Final Boss, 5th Form
Stature : 109 U.S.A. Playing : Nioh and Nier: Automata Watching : 日本のアニメ
| Subject: Re: Tearaway Unfolded (Official Thread) Fri Aug 15, 2014 4:41 pm | |
| Looks like a fun time for the player. Oh and the 3D artstyle in this game is fucking amazing. | |
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Angelus The Red Dragon
Stature : 342 Canada Playing : Dragon Quest XI, Final Fantasy VII Watching : Darksydephil
| Subject: Re: Tearaway Unfolded (Official Thread) Fri Dec 19, 2014 1:26 pm | |
| Looks like they're planning on taking the charm out of Tearaway. What a clever way to make good, artistic games great. Good Job Media Molecule. http://business.financialpost.com/2014/12/18/how-media-molecule-is-bringing-tearaway-unfolded-to-the-playstation-4/?__lsa=50d8-ba9b - Quote :
- “We’d already crafted our adventure on the Vita and we were really unsure if we’d be able to bring it to PS4 and do it justice. Through working with Sony external development, they were very keen that we just try it out – just experiment, you know? It might be a failed experiment and then we wouldn’t go any further, but because it was kind of a “game jam” period – a lot of it was while people were on vacations after finishing the first game. We had a free-form approach of letting everyone contribute ideas and that’s kind of how a lot of the mechanics came out,” Crowle says.
Crowle explained that his team needed to come up with what he describes as the “right metaphor” for Tearaway’s re-imagining on the PlayStation 4. The concept his team ended up defining their game with is not that dissimilar from Tearaway Unfolded’s PlayStation Vita counterpart.
“What we sort of homed in on was just the fact that much like on the Vita you’re holding the world in your hands, this time we were making something that in fact it’s a world inside your TV and you’re holding the controller. It’s almost like the controller is some sort of artifact that’s come out. That’s the thing that bridges the world between you outside of the game and the character inside of it,” said Crowle. | |
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Archduke Final Boss, 5th Form
Stature : 109 U.S.A. Playing : Nioh and Nier: Automata Watching : 日本のアニメ
| Subject: Re: Tearaway Unfolded (Official Thread) Fri Dec 19, 2014 1:35 pm | |
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Angelus The Red Dragon
Stature : 342 Canada Playing : Dragon Quest XI, Final Fantasy VII Watching : Darksydephil
| Subject: Re: Tearaway Unfolded (Official Thread) Fri Dec 19, 2014 1:43 pm | |
| - Archduke wrote:
This isn't a good thing. xD At least it should be better than LBP, but this is kinda ruining the point of Tearaway. | |
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Archduke Final Boss, 5th Form
Stature : 109 U.S.A. Playing : Nioh and Nier: Automata Watching : 日本のアニメ
| Subject: Re: Tearaway Unfolded (Official Thread) Fri Dec 19, 2014 1:53 pm | |
| LOL I made that post on purpose, just to spite you. I never cared about Tearaway, and I doubt I will ever play Tearaway Unfolded. That being said, it does look a lot better than any LBP game ever made. (Then again, LBP is just shit, so that's really not that hard to do.) | |
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Mecha Certified IGN Reposter
Stature : 194
| Subject: Re: Tearaway Unfolded (Official Thread) Thu Aug 06, 2015 7:33 pm | |
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| Subject: Re: Tearaway Unfolded (Official Thread) | |
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| Tearaway Unfolded (Official Thread) | |
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