Mecha Certified IGN Reposter
Stature : 194
| Subject: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues Mon Apr 09, 2012 11:01 pm | |
| - Quote :
- So what's going on with Metal Gear Rising: Revengeance?
Well, it was featured in the latest issue of Play Magazine, which means more details have found their way to eager eyes.
As summarized by The Silent Chief, we learn why new designer Platinum Games changed the enemies from human to cyborg; it seems the human foes were taken out "to avoid censorship issues in Japan." Now that surprises us, considering the sheer amount of violence in much of Japan's entertainment media. Also, Raiden will have the ability to parry attacks even when his back is turned to the incoming blow, which makes sense. The developer typically institutes this feature in their action-oriented titles.
It is interesting to note that censorship issue. We usually hear about excessively violent games being banned from places like Australia; more often than not, though, it's not a problem in Japan. Maybe Platinum just isn't all that comfortable with blood and gore...they're not really into that type of thing, as past titles like Vanquish and Bayonetta were about the action and atmosphere rather than the ripping apart of bodies.
Metal Gear Rising: Revengeance should make an appearance at this year's E3 (it'll even be playable, supposedly), so maybe that's when we'll get a solidified release date. Source: PSX | |
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ArchAngel Sub-Boss
Stature : 20 Heaven Playing : Sarcasm
| Subject: Re: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues Tue Apr 10, 2012 3:39 pm | |
| Meh, I adore the MGS series, but I am looking more foward to MGS 5 then to this
One of the trailers showed Raiden fighting a Metel gear ray with ease.This gave me a bad vibe about the game.Metal gears are always revered as powerful and hard to kill, yet raiden uses his tiny sword and blocks the leg or arm or something of the Ray(which is HUGE).It seemed silly, unrealistic and made metal gears look like a tiny threat.
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Hydell Boss Spawn
Stature : 179 From Hell Playing : Resistance 3, Deus Ex, Max Payne 3, Uncharted 3
| Subject: Re: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues Tue Apr 10, 2012 5:50 pm | |
| Even if the blood and gore was still in the game its not going to change the fact that Raiden is a fag. | |
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Stoney Final Boss
Stature : 176 The Gutter Playing : Rocket League is Awesome
| Subject: Re: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues Tue Apr 10, 2012 5:54 pm | |
| - Zeratul wrote:
- Meh, I adore the MGS series, but I am looking more foward to MGS 5 then to this
One of the trailers showed Raiden fighting a Metel gear ray with ease.This gave me a bad vibe about the game.Metal gears are always revered as powerful and hard to kill, yet raiden uses his tiny sword and blocks the leg or arm or something of the Ray(which is HUGE).It seemed silly, unrealistic and made metal gears look like a tiny threat.
He stopped Arsenal Gear from crushing Snake. With his body. Which is dwarfs a Metal Gear, like a mountain to a hill. | |
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Hydell Boss Spawn
Stature : 179 From Hell Playing : Resistance 3, Deus Ex, Max Payne 3, Uncharted 3
| Subject: Re: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues Tue Apr 10, 2012 6:37 pm | |
| ^^^
Yeah i thought that was kinda silly. Especially since - Spoiler:
It crushed him yet didnt kill him
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Jack the Spectre Post-Game Enemy
Stature : 309 New York Playing : With myself
| Subject: Re: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues Tue Apr 10, 2012 10:30 pm | |
| - Zeratul wrote:
- It seemed silly, unrealistic and made metal gears look like a tiny threat.
Yes because the game is known for its realism. | |
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| Subject: Re: Metal Gear Rising enemies changed from human to cyborg to avoid censorship issues | |
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