Mecha Certified IGN Reposter
Stature : 194
| Subject: Gaming then and now Sat Apr 25, 2015 7:49 pm | |
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Orc Post-Game Enemy
Stature : 173 England Playing : Pokemon Omega Ruby
| Subject: Re: Gaming then and now Sat Apr 25, 2015 8:12 pm | |
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Bluenose Founding Father
Stature : 264 Playing : Tu madre
| Subject: Re: Gaming then and now Sun Apr 26, 2015 10:38 am | |
| It's so true it hurts. | |
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Angelus The Red Dragon
Stature : 342 Canada Playing : Dragon Quest XI, Final Fantasy VII Watching : Darksydephil
| Subject: Re: Gaming then and now Sun Apr 26, 2015 10:57 am | |
| It's a cashflow issue. Publishers are looking to sell games as quickly as possible, so they release incomplete garbage and throw a tonne of DLC and Day One patches at it. Buying straight from the publisher helps, but it's the constant high expectations and early purchases that really fuels this. Start Wars: Battlefield is a good, current example. At this point, we know it's online-only garbage that EA will fail to support indefinitely, making it a glorified MMO subscription. We also know there will most likely be a day one patch, a week one patch, and a month one patch before the game functions as a complete game should. But that's not enough to stop people from buying it early or pre-ordering it (to businesses, pre-orders are equivalent to cash minus bad debts and interest expenses). What needs to happen to really stop this, is more blatant support of complete games, and a refusal to buy incomplete games until their finished (ie: "Edition That Comes With All the DLC and Patches"). Until then, full-priced games will remain episodic. | |
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RamboOnRedBull Final Boss, 5th Form
Stature : 414
| Subject: Re: Gaming then and now Sun Apr 26, 2015 10:58 am | |
| I can't wait until the top bread becomes microtransaction. | |
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| Subject: Re: Gaming then and now | |
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