yonny616 Post-Game Enemy
Stature : 187 Earth Playing : The Last of Us. Watching : The Flash.
| Subject: Medal of Honor: Warfigher to Feature Peek/Lean in Multiplayer, More on Classes, ect. Fri Jun 22, 2012 2:15 pm | |
| - Quote :
- Slowly, we learn more and more about the competitive multiplayer portion of Danger Close’s Medal of Honor: Warfighter as we inch closer towards its October 23rd release date.
Fresh from Twitter, Creative Director on Medal of Honor Kristoffer Bergqvist reveals that the peek and lean mechanic featured in older Medal of Honor games will be appearing in the multiplayer of Warfighter. “Yes. Warfighter MP will absolutely have Peek/Lean,” he stated to one curious fan. This is on top of both the slide and prone mechanics we spotted in the latest multiplayer gameplay trailer.
(Thanks, Robin.)
Recently, X360A got their hands on some Warfighter multiplayer action and gave us a better look at the class system, including loadouts, abilities and support bonuses or Score Chain Rewards.
Here, they list the six classes they got to work with during the demo as well as their weapon of choice, ability and support bonus. Of course, this is an incomplete list compared to what will be available in the full retail release, but it can still give us a taste of what’s to come:
Australian SRS Pointman
- Primary: Steyr AUG assault rifle
- Ability: Heavy Hitter magazine that increased damage by 20% when equipped
- Support: Call in an air burst mortar strike
US Navy Seal Sniper
- Primary: McMillan high-powered sniper rifle
- Ability: ?
- Support: Launch a Switchblade UAV
Canadian JTF2 Heavy Gunner
- Primary: M249 LMG
- Ability: Supportive prone stance offering powerful covering fire with increased accuracy
- Call in a black ops transport chopper, giving the team instant respawns in any tactical area
USOG Spec Ops
-Primary: MP7 sub-machine gun
-Ability: Heat vision
-Support: Access an A10 strafe air support
SFODD Demolitions
-Primary: Equipped with a shotgun
-Ability: Equip extra armour, AKA tank mode, at the cost of mobility
-Support: Milkor M32 Grenade Launcher
Polish Grom Assaulter
-Primary: HK416 assault rifle
-Ability: M320 grenade launcher.
-Support: Can call in AH6 Little Bird air support
Generally, it seems that classes are made up of a primary starting weapon, a special ability and either an offensive or defensive support action. Abilities will have a cooldown timer, meaning they can be used at any time on the battlefield, but there will be long pauses between use. Support actions, however, must be earned through points by either killing opponents, completing objectives or aiding teammates.
As mentioned earlier, players can take advantage of the buddy system by spawning on your pal upon death after a short timer, or immediately if you happen to be avenged. It takes the same idea as Battlefield 3′s squad system, but adds a small twist by keeping the teams smaller and allowing players to keep better track of each other on the battlefield.
(Thanks, Josh.)
Lastly, we’ve included the PC system requirements as listed on the official Medal of Honor: Warfighter website, as we have yet to do so.
Minimum PC Requirements OS: Windows Vista SP1
CPU: 2.4GHz Intel Core 2 Duo / 2.7GHz Athlon X2
RAM: 2GB RAM
DVD: DVD-ROM drive required for DVD installation only
Hard Drive: At least 20GB of free space
Video: NVidia 8800 GTS 512MB VRAM or better / ATI Radeon 3870 512MB VRAM
DirectX: DirectX 10.1
Network: 1Mbps DSL or faster Internet connection
OSRecommended PC System
OS: Windows 7 SP1
CPU: 3GHz Intel Core 2 Quad / 3 GHz AMD Phenom II X4
RAM: 4GB RAM
DVD: DVD-ROM drive required for DVD installation only
Hard Drive: At least 20GB of free space
Video: NVidia GTX 560 1024 MB VRAM or better / ATI Radeon 6950 1024MB VRAM
DirectX: DirectX 11
Network: 1Mbps DSL or faster Internet connection
Gathering what we’ve seen from Medal of Honor: Warfighter’s class system so far, what do you make of it? Are you excited to be able to peek and lean our of cover? Let us know in the comments below! http://mp1st.com/2012/06/21/medal-of-honor-warfigher-to-feature-peeklean-in-multiplayer-more-on-classes-loadouts-support-actions-and-pc-system-specs/ | |
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Hydell Boss Spawn
Stature : 179 From Hell Playing : Resistance 3, Deus Ex, Max Payne 3, Uncharted 3
| Subject: Re: Medal of Honor: Warfigher to Feature Peek/Lean in Multiplayer, More on Classes, ect. Sat Jun 23, 2012 7:16 am | |
| Never played an online FPS with cover mechanics...hopefully this doesn't turn into a complete campfest with people scared to move since every corner could have a peeker with some god gun... | |
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Chobo The Judge
Stature : 88
| Subject: Re: Medal of Honor: Warfigher to Feature Peek/Lean in Multiplayer, More on Classes, ect. Sat Jun 23, 2012 11:53 am | |
| - Sexton_Flashheart wrote:
- Never played an online FPS with cover mechanics...hopefully this doesn't turn into a complete campfest with people scared to move since every corner could have a peeker with some god gun...
didn't Killzone 2 have a cover mechanic? | |
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Angelus The Red Dragon
Stature : 342 Canada Playing : Final Fantasy VII Rebirth, Ys: Celceta Watching : Darksydephil
| Subject: Re: Medal of Honor: Warfigher to Feature Peek/Lean in Multiplayer, More on Classes, ect. Sat Jun 23, 2012 11:55 am | |
| I think an online battle in which staying out of cover for over one second would mean death, could actually push the limits of a lot of players and be a very interesting experience. | |
|
Hydell Boss Spawn
Stature : 179 From Hell Playing : Resistance 3, Deus Ex, Max Payne 3, Uncharted 3
| Subject: Re: Medal of Honor: Warfigher to Feature Peek/Lean in Multiplayer, More on Classes, ect. Sun Jun 24, 2012 5:03 am | |
| - Chobo wrote:
- Sexton_Flashheart wrote:
- Never played an online FPS with cover mechanics...hopefully this doesn't turn into a complete campfest with people scared to move since every corner could have a peeker with some god gun...
didn't Killzone 2 have a cover mechanic? The campaign did, but they didn't add it to the online. Probably for the same reasons i described. | |
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| Subject: Re: Medal of Honor: Warfigher to Feature Peek/Lean in Multiplayer, More on Classes, ect. | |
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