| Microsoft: It's about quality, not quantity | |
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Mecha Certified IGN Reposter
Stature : 194
| Subject: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 8:22 am | |
| - Quote :
- Phil Spencer corporate vice president of Xbox 360, has said despite a small line-up of 360-exclusives in the works for 2012, the “core” gamer is still being considered when creating exclusive IP.
Speaking in the latest issue of GameInformer, Spencer said Microsoft’s focus is on “quality and impact” instead of the “number of releases in a year.”
“Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing,” said Spencer. “I went through the process of creating Gears with Epic and I know the sweat, time, and effort that went into it. I also worked on things like Alan Wake, Too Human, Crackdown, and stuff that didn’t hit the same level of success, but had an equal amount of sweat equity and heart go into getting created.”
“So it will continue to be something that we focus on with new partners like Crytek and new people that aren’t announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.”
Microsoft’s focus of late has been on Kinect and turning Xbox 360 into an entertainment hub, but users can expect Halo 4, Alan Wake’s American Nightmare for the console, and there’s also Fable: The Journey and Crytek’s Ryse slated for this year – even if both are technically for Kinect.
Thanks: IndustryGamers, GameZone http://www.vg247.com/2012/01/21/microsoft-360-exclusives-are-about-quality-and-impact-not-number-of-releases-in-a-year/ | |
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Based Sonji Hip-Hop Enthusiast
Stature : 91 LittleBigP Playing : Teckno Is MJ
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 11:06 am | |
| It was about neither last year. | |
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Archduke Final Boss, 5th Form
Stature : 109 U.S.A. Playing : Nioh and Nier: Automata Watching : 日本のアニメ
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 11:13 am | |
| Microsoft: "It's about quality"
Yet, they continue to make shitty games for the Kinect?
WTF | |
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CernaMLD Grunt Leader
Stature : 21
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 2:15 pm | |
| lol So they're implying that releasing too many games means there's am impact to quality?
That's why you have many different studios develop games. That's how you give them two years or more to do so.
Naughty Dog Sucker Punch Media Molecule Sony Santa Monica
They all have their own thing and they all take a great amount of time to craft them. | |
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Bluenose Founding Father
Stature : 264 Playing : Tu madre
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 6:00 pm | |
| Who said you can't have both? | |
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Guest Guest
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 6:02 pm | |
| I think what microsoft means with quality is that they expect a game to sell really well. Not that it is extremely well made compared to other titles. |
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Bluenose Founding Father
Stature : 264 Playing : Tu madre
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 6:03 pm | |
| If that's their definition of quality, then COD is the best god damn game ever. | |
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Guest Guest
| Subject: Re: Microsoft: It's about quality, not quantity Sun Jan 22, 2012 6:12 pm | |
| - Teckno wrote:
- If that's their definition of quality, then COD is the best god damn game ever.
Well i think they do would love having call of duty as their franchise. |
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Archduke Final Boss, 5th Form
Stature : 109 U.S.A. Playing : Nioh and Nier: Automata Watching : 日本のアニメ
| Subject: Re: Microsoft: It's about quality, not quantity Mon Jan 23, 2012 7:05 pm | |
| - Toxicmaniac wrote:
- Teckno wrote:
- If that's their definition of quality, then COD is the best god damn game ever.
Well i think they do would love having call of duty as their franchise. They would make unthinkable amounts of money if COD was microsoft exclusive. | |
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| Subject: Re: Microsoft: It's about quality, not quantity | |
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| Microsoft: It's about quality, not quantity | |
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