| Nature Sig! | |
|
|
Author | Message |
---|
TheStaticFox Villager
Stature : 1
| Subject: Nature Sig! Thu Mar 10, 2011 9:18 pm | |
| Ok so im working on a nature sig. Looks like this so far: It originally started as just a boring picture of a water fall. now I've kinda run out of idea's and i dont know what to add. It seems kinda empty(I'm going to add text later). Any ideas? Feedback is much appreciated. | |
|
| |
Jack the Spectre Post-Game Enemy
Stature : 309 New York Playing : With myself
| Subject: Re: Nature Sig! Thu Mar 10, 2011 9:32 pm | |
| The main problem with this sig is that it lacks a focal point. For example, your current sig has a render. Right now I'm focused on the render.
Your nature sig has no focal point so it really just looks like a background. Typically, the abstract / renderless sigs are much harder to do and require more skill and practice with your image software of choice. | |
|
| |
TheStaticFox Villager
Stature : 1
| Subject: Re: Nature Sig! Thu Mar 10, 2011 10:04 pm | |
| So what if i moved the bird more to the middle. Feel like I cant make it bigger cause it would take up to much space. | |
|
| |
2Sugoi2Die Anime_Desu
Stature : 242 Playing : Conception II: Making Babies
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:06 pm | |
| All you can do is try to blend in that bird so it looks like that it is part of the scene. Kinda looks like it is just pasted on lol. Prob also game throw in some c4ds for effect. | |
|
| |
Jack the Spectre Post-Game Enemy
Stature : 309 New York Playing : With myself
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:29 pm | |
| Everything Padders said, plus some color maps. Can't go wrong with color maps. | |
|
| |
TheStaticFox Villager
Stature : 1
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:33 pm | |
| I Actually have a bunch of colour maps and a few cd4s on it. want me to like the original background? i think ill move it to the middle and blend it more. Ill have to redo a bunch of layers tho =(. thx for the help guys! | |
|
| |
Jack the Spectre Post-Game Enemy
Stature : 309 New York Playing : With myself
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:34 pm | |
| - TheStaticFox wrote:
- I Actually have a bunch of colour maps and a few cd4s on it. want me to like the original background? i think ill move it to the middle and blend it more. Ill have to redo a bunch of layers tho =(. thx for the help guys!
If you do have color maps and C4Ds, you need to add more or make them more noticeable. | |
|
| |
TheStaticFox Villager
Stature : 1
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:44 pm | |
| Question how would u say i should go about blending the render in with the background? | |
|
| |
Jack the Spectre Post-Game Enemy
Stature : 309 New York Playing : With myself
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:53 pm | |
| For starters, make their colors closer together. | |
|
| |
2Sugoi2Die Anime_Desu
Stature : 242 Playing : Conception II: Making Babies
| Subject: Re: Nature Sig! Thu Mar 10, 2011 11:56 pm | |
| Use selective colour on the render. | |
|
| |
TheStaticFox Villager
Stature : 1
| Subject: Re: Nature Sig! Fri Mar 11, 2011 12:09 am | |
| Ok so i made some changes from the last one. i moved and made the render bigger. I also changed its colour, added a c4d over the waterfall(i had one the fit perfect =) just took away bits that were against the flow) and added a second small bubble effect thats only slightly noticeable. I will also link the original background: http://openwalls.com/image/7740/tropical_rainforest_waterfall_1440x900.jpg | |
|
| |
Sponsored content
| Subject: Re: Nature Sig! | |
| |
|
| |
| Nature Sig! | |
|